![]() ![]() But the gameplay is fundamentally retrograde. Painkiller: Hell and Damnation, then, faithfully carries the gameplay forwards. Founded by former Painkiller team members, its own IP, NecroVision, is itself a mash of speed metal riffs and frenetic gunplay against hordes of the undead, fallen angels, demon princes and the whole nine satanic yards. If you are looking for a studio to do a passable impression of People Can Fly, you could certainly do a lot worse than The Farm 51. People Can Fly of course are no longer in a position to make a Painkiller game, occupied as they are with Gears of War, now as a wholly-owned subsidiary of Epic Games. Sure, the gameplay and aesthetics were avowedly old-school, harking back its own decade to 1993's Doom, but the Havok 2.0 physics were groundbreaking, and the gameplay was finely tuned by People Can Fly. ![]() ![]() When Painkiller came out in 2004, it was genuinely novel. It's like the last ten years never happened!Įxcept the last ten years actually did happen Progress is achieved by killing every enemy in a set area, at which point a new area opens up to be dispatched in the same way. The enemies are a mix of skeletal warriors, fireball-throwing samurai and big lugs, with an occasional boss battle, which involves circles-strafing and bunnyhopping around an arena pouring bullets into a giant monster as it tromps around the box, periodically discharging a ranged attack. Heavy metal plays throughout the levels, which are a loosely connected mix of funhouse rides (in one case literally) - a graveyard, a monastery, a train station, a creepy orphanage and so on - essentially a "best of" of the levels from 2004's original Painkiller and the expansion pack Painkiller: Battle Out of Hell. What you see in this trailer is surprisingly close to what you get. ![]()
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